using ANX.Framework.NonXNA.Development;

// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license

namespace ANX.Framework.Input
{
	[PercentageComplete(100)]
    [Developer("AstrorEnales")]
	[TestState(TestStateAttribute.TestState.Tested)]
    public struct GamePadCapabilities
    {
	    public GamePadType GamePadType { get; internal set; }

	    public bool HasAButton { get; internal set; }

	    public bool HasBackButton { get; internal set; }

	    public bool HasBButton { get; internal set; }

	    public bool HasBigButton { get; internal set; }

	    public bool HasDPadDownButton { get; internal set; }

	    public bool HasDPadLeftButton { get; internal set; }

	    public bool HasDPadRightButton { get; internal set; }

	    public bool HasDPadUpButton { get; internal set; }

	    public bool HasLeftShoulderButton { get; internal set; }

	    public bool HasLeftStickButton { get; internal set; }

	    public bool HasLeftTrigger { get; internal set; }

	    public bool HasLeftVibrationMotor { get; internal set; }

	    public bool HasLeftXThumbStick { get; internal set; }

	    public bool HasLeftYThumbStick { get; internal set; }

	    public bool HasRightShoulderButton { get; internal set; }

	    public bool HasRightStickButton { get; internal set; }

	    public bool HasRightVibrationMotor { get; internal set; }

	    public bool HasRightTrigger { get; internal set; }

	    public bool HasRightXThumbStick { get; internal set; }

	    public bool HasRightYThumbStick { get; internal set; }

	    public bool HasStartButton { get; internal set; }

	    public bool HasVoiceSupport { get; internal set; }

	    public bool HasXButton { get; internal set; }

	    public bool HasYButton { get; internal set; }

	    public bool IsConnected { get; internal set; }
    }
}
